Starcraft 2 editor wont publish map1/6/2023 Hence, the SC1 Trigger Editor relied on a condition-action schema. The events, however, were not called events-they were called conditions, and this made sense for SC1. The editor’s main strength was the Trigger Editor, which allowed the creator to script the action of a map according to events that happen in the game. SC1’s editor was far more powerful than others in the time period in which it was released-StarCraft debuted in 1998. StarCraft 1 Editor-Terrain (Click Image to Enlarge) To put the WC3/SC2 editor comparison into context, I shall first go over the basics of the SC1 editor. My map making started with SC1, and I must say that the WC3 editor is vastly superior to that of SC1. I speak from several years of experience with the WC3 editor, and with two very extensive and elaborate maps under my ownership ( one self-owned, one co-authored). The general idea, however, should stay about the same, and moreover, it is the overall resemblance between the two editors that prompted this post. Of course, because SC2 is in beta right now, along with its editor, many things may change. The point of this post is a comparison between the WarCraft III (WC3) and StarCraft II (SC2) editors.
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